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Projects

Learn2Fly (Androïd)

The famous Learn to Fly reboot for smartphone.
Developed for Fishing Cactus Studio.

Tool : Unity3D
Platforms : Android, IOS
Client : Fishing Cactus
Team participation : Graphic assets by Thomas Bourgeois.

 

 

 

Chicken Town (Androïd/iOS)

 
Tool : Unity3D
Platforms : Android, IOS
Client : Fishing Cactus


 

 

 

 

Monkey Ahoy (iOS, PC/MAC)

Original Match 3 in the world of piracy where you have to link objects together with a rope.
Game made for Fishing Cactus Studio.

Tool : Unity3D
Platforms : Android, IOS
Client : Fishing Cactus

 

 

Opération Machine Gun (iOS/Androïd/WebGL)

Click here to play !

Skolkovo (iPad)

 

 

Tool : Unity3D
Platforms : IOS
Client : Fishing Cactus

Cultissimo (iOS/Androïd)

Tool : Unity3D
Platforms : IOS, Androïd
Client : Fishing Cactus

 

 

Mon Ptit Bout (iOS/Androïd)

 
 
Tool : Unity3D
Platforms : IOS, Androïd
Client : Fishing Cactus

 

 

 

 

Geek Runner (iOS/Androïd)

Tool : Unity3D
Platforms: Android, IOS
Client : Onlysens

Mobitween

Before the era of smartphones I designed and developed many games and game engines.
The technology used was that of Adobe Flash coupled with that of Mobiclip, a plug-in which made it possible to convert a flash file into an executable on the mobiles of the time.
Adobe then set up its own solution: Flashlite.

This time was for me very formative, the technological limits of cellphones forced us to show ingenuity so that the games can run properly.

With Julien Philippe and Thomas Bourgeois, under the direction of Philippe Chassany we have been very productive and over a period of five years we have produced hundreds of games / prototypes / screensavers.

Tool : Adobe Flash.
Platforms: Mobiles.
Employer : Mobitween.
Team participation :
Thomas Bourgeois
Julien Philippe

My contributions : 
– Games development.
– Game Creation.
– Assets integration.